Comic Book Values

Ultimately, comic book values are determined by what someone will pay. Some comic collectors think that they should be able to sell their comics at the price listed in their price guide. This isn’t always the case. The value of a comic is a living, breathing thing that changes over time. The price paid will be influenced by things such the person in question — someone who is buying the only issue missing from their collection of a particular series is likely to spend much more than someone with a vague interest in the series. Perhaps the person buying is a master negotiator. That said, there are several broad factors that determine the value of comics:


Action Comics #1 is a good example. According to Wikipedia, fewer than 100 copies are known to exist, and few of them are in good condition. In Feburary a copy in fine condition was sold for $317,200. I wouldn’t be surprised if most of the 200,000 copies of the original edition were destroyed by “loving” parents doing what they do best: throwing comics in the trash. I’m not bitter.

Your comic book values aren’t necessarily high just because your comics are old, even though older comics, generally speaking, tend to be more valuable. You could perhaps argue that it isn’t so much the age of a comic that makes it expensive, as the fact that older comics are rarer. I thought I’d still add this anyway.

Obviously, the original edition of a comic is worth more than a reprint.

Long-running series have loyal fanbases, so that even if the story in a particular issue is a little weak, they’ll still sell. Collectors of a series will buy new issues and fill the gaps in their collection regardless. Older issues of Superman, Spider-man, and Batman, for example, will probably always be sought after, if only because they’re Superman, Spider-man, and Batman.


Comic book grading is important. Everyone wants the comics in their collection to be in mint condition. A comic that is discolored and stained, that has a detached cover and is altogether battered and bruised isn’t that appealing.

Great stories sell comics and make them valuable. This is so obvious I feel a little silly saying it. Notable stories can be about a character’s origins, or just general major events. Marvel Future Fight is my favorite.

Writers and Artists
Just as some people collect a specific series, some people collect the works of their favorite writers. This is also related to storylines, as great writers write great stories. If the artwork was done by a famous artist, that can also affect the comic book’s price.

The characters that appear in an issue affect its value, particularly first appearances and guest apperances.

The Overstreet Price Guide is a great tool to work out your comic book values. It has a comprehensive list of comics, giving guide prices depending on their condition. It also lists things that affect a comics value, like the things I’ve listed above. There are also great articles, such as expert’s opinions on comic collecting, and pictures.


Manga in Mobile Games: Clash of Kings

Clash of Kings is a new video game that can be installed in mobile phones and tablets. It will take a very limited amount of space in the internal memory of an electronic gadget where it will be installed and used. This will be the perfect choice for smartphone and tablet owners who always love to place real time strategy games during their vacant schedules and holiday vacation. Many people will surely like its high-quality graphics that exhibits that power of 3D technology. It can be installed in all electronic gadgets that are equipped with Android technology.

Much easier to install

Compared to other downloadable video games for tablets and android phones, Clash of Kings is much easier to install and its features are more entertaining than what other popular examples of war games

for electronic gadgets and personal computers have. This will be the perfect video game for those individuals who want to use their intelligence and critical thinking skills in strategy games that are very realistic and full of challenging moments. Everything that can provide maximum satisfaction and real entertainment to all gamers is always available in this real time strategy game.


In Clash of Kings, each player will be given a chance to act as a king in the fantasy kingdom of their choice. There are seven kinds of fantasy kingdoms in its gaming platform. Each kingdom possesses unique characteristics and advantages for all gamers. The main mission of all players in this fantasy game is to defend their Kingdoms more effectively against their enemies. Those people who are not good in strategy games will never be able to survive in this video game. It’s something that will really test the strategy making skills of an individual with all the challenges and quests that are available in its advanced gaming platform.

A player who has successfully created a new empire in this game by conquering the other fantasy kingdoms will be declared as the winner. Sounds easy and simple right? But the gaming experience that all people will gain in this video game is not limited to that extent. This is because Clash of Kings free gold codes will also test their ability to manage a kingdom in an excellent way. In this video game, the winning chances of all players can be determined based on their ability to manage all troops and resources that are available in their favorite fantasy kingdoms.

Players should train several military troops in their fantasy kingdoms while preparing for the upcoming attacks of their enemies. They can also use their military troops to perform an all-out attack to all territories of their enemies in order to dominate the game. The game usually starts with the process of constructing a fantasy kingdom. It’s where a player will be required to choose a set of buildings that can be added to a fantasy kingdom to strengthen its defensive structures and to boost its resources. If all necessary buildings are already done, the player can already proceed to the process of training new soldiers who will be used later on to conquer the other kingdoms. All these things make Clash of Kings unique and really entertaining.


A Short Guide to DIY Comic Book Grading

You cannot find your comic book values without first knowing the grade of your comics. While the condition of a comic can be graded using CGC’s scale from 1 to 10 — 1 being the worst condition and 10 being the best possible condition — collectors commonly use these adjectives to describe a comic’s condition: Mint, Near Mint, Very Fine, Fine, Very Good, Good, Fair, and Poor. These are sometimes abbreviated. (See below.)

Here is a rough guide on how to evaluate the grade of a comic yourself. You should note that this is a rough guide and you shouldn’t depend on the grade you arrive at. It’s easy to overestimate the grade of a comic. If in doubt, presume your comic is graded lower. This should, however, with the Overstreet Price Guide, give you some idea of your comic book values.

Mint (MT)
A Mint comic is perfect. An incey, wincey crease turns a comic from Mint to Near Mint. The comic should lie completely flat, and there should be no creases or wear on the spine or corners. The colors should be bright like it has just been printed. The staples shouldn’t be rusted. I cannot emphasise enough that the comic should be completely flawless. I’ve heard it said that a Mint comic is an imaginary comic, and perhaps they’re right. I mention this not because I want to insult your comic collection due to jealous and bitter tendencies, but because it’s a useful point of reference to compare other grades.


Near Mint (NM)
All that is needed to turn a comic from Mint to Near Mint is to open the comic. The only difference from a Mint comic is that there can be very minor imperfections at very close inspection. There may be the smallest of creases along the spine or around the staples, but everything else must be perfect.

Very Fine and Fine (VF and FN)
A Very Fine comic may have a small amount of wear, while still being clean and glossy. It may lie almost flat rather than completely flat. There may be some minor discoloration to the pages, but nothing major. There may be one or two small creases and tears along the spine, and some very minor corner creases. This is probably the best grade an old comic book can hope for. On top of the imperfections listed above, a Fine comic may have slightly blunted corners. The spine may bend up slightly. There may be very small tears and creases on some of the pages, along with small stains.

Very Good and Good (VG and GD)
A comic of these grades won’t have major defects, but they will have defects rather than just imperfections. Although a Good comic tend to be thorougly used, they will still be completely readable. The staples may be slightly discolored and the colors may be faded. The creases on the corners will be more noticable, rather than just tiny creases. The pages may have more noticable tears, and the spine may be more bent. There may be some writing or stickers on the comic.

Fair and Poor (FR and P)
This is where comic books go when they die. That said, even comics of these grades are readable. The cover may be detached. There may be big tears and folds. Parts of the comic may be ripped or cut out. Staples may be missing. It will have major wear, discoloration, and fading. The spine may be split and taped together. It may have large stains and be brittle. You will not pass go. You will not collect $200 — well, probably not, anyway.

I should mention that if a comic is restored or repaired in any way, its value will be affected. Grading a comic is as much an art as it is a science. Even professional graders can disagree whether a comic is a 9.8 grade or a 9.6 grade, for example. This is why I’ve kept broad catagories in my guide above, rather than try to define the minute factors that can change a grade by 0.2.

If you don’t want to pay for your comic to be graded by the CGC, and you don’t want to rely on the opinion of a comic book dealer, then grading your comics yourself is the safest route. Along with my short grading guide, you can search the web for other free guides. Happy hunting!



I’ve been following the research by some game designers in the new field of interactive storytelling, and imagine my surprise when Chris Crawford’s site, Erasmatazz, announced that it was going to make a commercial release!
I did some poking around, and discovered that Chris had gone ahead and registered storytron.com, and over the last few days, I’ve been watching it slowly take shape, with the occasional new page here and there.
Chris Crawford’s old interactive storytelling kit, the Erasmatron, has morphed into the “Storytron”, and it looks like he’ll be selling Version 4 of his research. (The Erasmatron was Version 3, and since then, he’s redone some of the core ideas of his engine – such as going from offering a list of choices to players when they make a decision, to having them construct a sentence out of the engine’s known dictionary.)
I’m really interested to see how this turns out.. not only because I’ve been following him for a long time, but also because I’ve been thinking about writing my own interactive storytelling engine based on what I learned from his Version 3 designs.
It’s interesting.. I’ve been procrastinating on this for a long time, because either way you cut the workload, it’d be a huge product to undertake. But the final vision in my head of what the game would be like in my head always kept me excited about the idea.
Chris Crawford posted a few months ago that he was feeling disappointed with his progress, and wondered if his dreams would ever take shape, in a post over at grandtextauto.org. I sympathized with him; recalling my old ideas, I wanted to make my game sometime and then surprise him with it, saying, “Hey, don’t worry, Mr. Crawford, I’ve got your dream well taken care of!” Or something like that.
But ironically, it looks like he’s going to be the one who gives me a boost. Some of my designs were, I felt, an improvement on what he had made in Version 3; and I think the “Version 3.5″ in my head would do a lot of good for the field, even if Chris had moved on.
If Storytron is online, though, I’d better hurry up, or he might not need my help anymore!


ABC Is Reportedly Finally Considering A Star Wars TV Series

Is a television network shrewd enough to make a live action Star Wars series?

Is it for real? Is the long awaited Star Wars live action TV series going to finally arrive just in time to save network TV? Well if it does it may be just what the doctor (and fans) ordered. While network television and cable viewership is dropping off and more and more people are turning to the net for entertainment, this would be the shot in the arm companies like ABC are looking for – especially with the fantasy and sci-fi paradigm shift that has been taking place over the last few years.


We fans of Star Wars have been hearing about this fabled TV show for years and since the Walt Disney Company purchased Lucasfilm in 2012, the gates of Troy have opened up and with it many new opportunities. Theme park attractions, video games, books, and a brand spanking new Star Wars film Trilogy to name a few.

Some people know and some don’t that ABC is a Disney-owned network and back in January, said it was looking into the possibility of working with Lucasfim. Now, the ABC executives are talking with George Lucas and Lucasfilm about moving forward on the creation of TV shows based on characters created by the studio that created the Star Wars franchise, according to the president of Disney’s ABC Entertainment Group. Fast forward to this Sunday and it seems to be happening. Let me repeat, “seems.”

The president of ABC entertainment Paul Lee said, “We’ve started conversations with them, I have an inkling in my mind, but they have a lot on their plate.”

Sadly this is as good as it gets for now, but logic would dictate you don’t sit on 4.1 billion dollars when there is more just waiting to be made. As always we Star Wars fans will hold on to the hope that the force will be with us and the live action Star Wars TV show will finally be made!


Abrams Comics

Arts brings to you Topps Star Trek and Tintin: The Art of Herge this Fall

From fans of the classic Star Trek series to fans of Herge, the legendary creator of Tintin, Abrams ComicsArts has two projects that should be on your wish lists now. For starters, Abrams is releasing Star Trek: The Original Topps Trading Card Series. From this Star Trek book you get a 216-page look at the entire history of the original line, reprinting all the art of the original cards from 1976 in hardcover for $19.95. You even get interviews with the editor of the trading card series Len Brown and Gary Gerani who wrote the text for the back of the cards.

You also get two extra bonus cards of Sulu, who wasn’t included in the original series set back in ’76, which you can only get by grabbing this book.  In addition to that for the Tintin fans you get Tintin: The Art of Herge, also due out this fall that’s being published with the Herge Museum located in France, the museum let them have access to their materials and worked with them on writing the book. The book will also be published in the U.S. and France at the same time and will retail for $39.99. Sounds like Star Trek and Tintin fans’ gift giving got a bit easier for their friends and family for this holiday season.

These are going to be popular pieces with their respective audiences, I can see that from here. The Star Trek one in particular is going to be huge with the inclusion of the Sulu cards never included with the original trading card set. That amazes me they never did cards for Sulu back then, at least they now can rectify that mistake by putting them in with this hardcover collection. The Tintin: The Art of Herge book I get the feeling is going to be a big one as well, considering the love out there for the Tintin series that still continues today. These are two books that fans of these respective series are going to enjoy this fall from Abrams ComicsArts.